SkinnedMesh: Many Bones
Screen shot:

Test name:
SkinnedMesh: Many Bones

Description:
  • "SkinnedMesh: Few Bones" and "SkinnedMesh: Many Bones" tests measure the skeletal animation performance in M3G
  • These tests cannot be evaluated individually, only in comparison to each other.
  • In both scenes the same skin (VertexBuffer) is used with same number of triangles.
  • In "SkinnedMesh: Few Bones" the bone hierarchy is simple, using only a few bones.
  • In "SkinnedMesh: Many Bones" a full human skeleton hierarchy is used.
  • The result in both cases equals to the number of rendered frames.



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