|  SkinnedMesh: Many Bones |
Screen shot:
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Test name:
SkinnedMesh: Many Bones
Description:
"SkinnedMesh: Few Bones" and "SkinnedMesh: Many Bones" tests measure the skeletal animation performance in M3G
These tests cannot be evaluated individually, only in comparison to each other.
In both scenes the same skin (VertexBuffer) is used with same number of triangles.
In "SkinnedMesh: Few Bones" the bone hierarchy is simple, using only a few bones.
In "SkinnedMesh: Many Bones" a full human skeleton hierarchy is used.
The result in both cases equals to the number of rendered frames.
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